Cow
the common case
Click it, it's yours. One cow, added to your herd. Spawned by the server, so no fair inventing cows.
a little multiplayer road-trip game
The car game where you count cows out the window — turned into a real-time multiplayer clicking game. Cows amble across a shared pasture. Click them before they wander off. Then a graveyard rolls by, and everything falls apart.
Written from the passenger seat, somewhere on a very long drive.
There's a car game called my cows. You look out the window. You see cows. You claim them — "my cows!" — and whoever has the most cows when you get there wins. Pass a church and you can marry your cows to double them. A hospital gives everyone else's cows mad cow disease. A graveyard? Someone's herd gets buried.
This project is that game, faithfully ported to the internet. It was built in one long stretch of highway, laptop balanced in the passenger seat, somewhere deep in cow country. Real cows were sighted during development. None were clickable.
Things drift across your screen. Clicking them has consequences.
the common case
Click it, it's yours. One cow, added to your herd. Spawned by the server, so no fair inventing cows.
"marry my cows"
Uncommon. Click it and your cows get married — your whole herd doubles. A joyous occasion for you specifically.
"mad cow disease"
Rare. Click it and everyone else's herd catches mad cow disease and is cut in half. You'll hear about it in the chat.
"bury your cows"
Extremely rare — about two an hour, globally. Everyone else's herd is buried: 90% gone. Friendships have ended over less.
And that's My Cows — a small, sincere piece of road-trip lore.
The pasture is closed for the season — the herd will be back soon.